Tuesday, June 17, 1997
AOL expected to announce hourly fees for games
By George Mannes
New York Daily News
(KRT)
America Online, which triggered a stampede of all-you-can-eat
pricing in cyberspace, is returning to an a la carte menu.
Scarcely six months after AOL introduced a $19.95-per-month
pricing plan for unlimited usage, the company is expected to announce
Tuesday that it will start charging subscribers extra if they
want to play games in a new section of the service.
AOL refused to provide details on the move Monday, but published
reports said the company would charge roughly $2 an hour for some
games.
The move would give AOL, the largest online service provider
in the world, a chance to get a piece of the extra subscriber
revenues it lost when it stopped charging per-hour usage to most
subscribers and started offering a flat rate instead.
That prospect boosted AOL's stock Monday, sending it surging
2-1/2 to $61. The rise also came as the service announced that
it had reached 750,000 subscribers outside the United States a
year and a half after launching its first international service.
While Wall Street is embracing AOL, consumers are sure to be
steamed by the company's move to charge so soon after it introduced
flat-rate pricing.
The company's reputation has already been bruised by the traffic
jams on its network that occurred in the months following the
service's move to a flat rate. That prompted Chief Executive Officer
Steve Case to vow consumers would get the service they paid for.
Monday, gamers chatting on the service said they were dead
set against paying the reported $2 an hour AOL would be charging
for some games.
"FLAT is FLAT, no extras," wrote a user going by
the name El Seth.
"yeah!!!!" responded DDeriso114.
Dave Cassel, an AOL watchdog, said he'd already received a
piece of e-mail passed among dozens of AOL users protesting the
move.
"Tell them you will not pay extra fees for any online
game!" urged the letter.
Though per-hour game fees could turn off many users, the ultimate
payoff for AOL could be huge, said Abhishek Gami, a vice president
with the investment firm Nesbitt Burns.
Ninety percent of online users typically desert any online
service once it starts charging subscription fees, Gami said.
However, he estimated that within a year AOL could have 250,000
paying gamers, worth $14 million in additional earnings per year.
It is expected the service, known as WorldPlay Entertainment,
will not charge users for all games. Many will be free, Gami said,
and be supported by advertising instead of hourly fees.
One analyst who had previewed a version of WorldPlay gave it
good reviews. "It's easy to use. It's a fairly comfortable
environment," said Seema Chowdhury of Forrester Research.
"I think it will appeal to first-time users."
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Copyright ©1997,
Abilene Reporter-News / Texnews / E.W. Scripps. Publications
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